Showing posts with label World Creation. Show all posts
Showing posts with label World Creation. Show all posts

Monday, February 01, 2010

Swords & Wizardry Play-by-Post - already in progress, actually

I know I announced a while back that I was maybe going to gather up a play-by-post RPG using Swords & Wizardry Core Rules on the Reaper Miniatures forum.

Well.... following a hectic end-of-December/start-of-January, I jumped right in with both feet and started the game...and neglected my blog as usual. Sorry 'bout that, folks.

Finding five players willing to commit to my regular posting schedule was amazingly pretty easy. They all did their homework, downloaded the rules, got themselves familiar with character generation and how the game plays, and we were off and running in record time (compared to other PbP games I've seen).

The game-gathering topic may be seen here. >>  Spike's Olde Worlde OOC (out of character)

Almost as soon as people began signing up, I figured I'd best get going on a dungeon and quickly. I'm what you might call a digital-junkie in a pen-and-paper world when it comes to old-school gaming, so I went to the Cartographer's Guild forum and found a great topic on mapmaking here >> Creating an old-school map in GIMP  For those of you not familiar with GIMP, it does many of the same basic functions as Photoshop...except emptying your bank account.  As for the tutorial, the instructions for GIMP translate seamlessly to Photoshop.  While making my own map, I improved upon a few processes and will post my own tutorial here at a later time.

Next came the stocking of the dungeon. This was really a challenge for me since I've never even ran a game before, much less created an adventure. The S&W book has some guidelines, but in the end I referred to my copy of Holmes Basic for help with appropriate challenge levels, how many rooms to leave empty, and how to handle the monsters that inevitably wander the corridors.

Once that was done, I began making use of Chgowiz's One-Page Dungeon Template in keeping track of what is where. This download was made for MS Word but works just fine in OpenOffice.  As you can see, I'm a real fan of freeware.

I decided that it would be good to put all my game information in a single place seperate from the Reaper forum so that the players could be just a click or two away from their character sheets, game information such as marching order, passage of time, lists of looted treasure and such. For that purpose I made a new blog here >> Oldeworlde Chronicles.  It's still a work-in-progress as I've not finished formatting character sheets and may yet put in some more fluff about the setting.

And now for the fun part...the actual playing of the game!

Like I promised, this game is whimsy-loaded and not meant to be taken terribly seriously. The story begins with all the characters conveniently railroaded into a tavern called The Epicurean Orc, at which they learn about Lord Arbitrary's reward of 16,353 gold pieces to have his dungeon made monster-free. And to make things even more convenient, there is a ready gang of day-labourers assembled at the tavern looking to hire on and help the party. These fine folks were lovingly though randomly picked from 140 Henchmen for Hire, by Garish (a.k.a. Steve Page)

Once the players picked their hirelings, I let the players take control of their own particular followers as far as actions and dialogue are concerned. Eventually when PCs start gaining experience (both in XP and in gameplay experience) I will let them pick a favoured follower who will probably be given an extra share of the party's XP in order to advance quicker and be better prepared to become the player's next PC should the player's current PC become incapactiated or worse yet "teh dead".

If you want to follow along, the in-game topic is here >> Spike's Olde Worlde RPG

The cast of characters (in a metaphorical nutshell) are:

Solace- a very devout human female cleric, who would seem to be the voice of sense and reason of the party.

Kane- a sharply-dressed human rogue with shifty eyes and a taste for adventure, even if it means having to go slumming in orc-operated drinking establishments.

Taryn, human fighter who has brought his father's longsword out of retirement in hopes of finding fame, glory and gold...because he, like everybody else, didn't come there for the food.

Chu-toi- elven elf (since elf is also a class) archer and mage who has discovered that the cheese at the Epicurean Orc can probably double as "improvised weapon"

Brag Ironballz- dwarven warrior with some amazing abilities...except Charisma....but who really needs Charisma anyway. Just look at Steve Buscemi!

Jonah Redshirt- not a hero, nor really much of an antihero..but I can guarantee you that if this was a Disney cartoon, he'd have narrow eyes and a sinister moustache in addition to his one arm and fat pockets. He's what you might call a meatshield-broker.

Lord Arbitrary- Actually nobody knows much about him..not even the game referee. It's rumoured that he once single-handedly defeated the dread gazebo.

Matilda- human serving wench, who is single, likes kittens, long walks in the evening, and men who aren't afraid to cry.

Spike-  female orc bartender...but you already knew that, didn't you.


"We now join our regularly scheduled RPG already in progress"

It would seem the players just miiiight be about to encounter something as they begin exploring corridors.  Thusfar all they've found is Lord Arbitrary's trash-dump, a little bit of buried treasure, and some mundane rats.  Let's see what's behind Door Number One!

Thursday, December 18, 2008

Dungeon Ecology?

I suppose it is just another one of those things that most GMs never think about, but have you ever wondered exactly WHY it is that for the last three hours, your adventuring party has been hacking its way through this subterranean maze of wandering horrors in which countless other parties have delved and died... and yet in your tedious exploration and mapping of the catacombs, not ONCE have you happened across any of the bones or gory remains of those who last dared to steal the dungeon's treasures?

Then there's those wandering monsters. Just HOW is it that at no time in the dungeon's history that the scores of traps meant for unwary adventurers never accidentally ensnared some poor unfortunate goblin that was not paying attention while looking for a place to go potty.

And on the subject of pottying, there is a whole other horror aspect that most GMs neglect to include in their complex dungeon designs. I am sure that kobolds, like mice, pick a favourite place to leave their little calling cards.

Little things like this may not seem like much, but even in fantasy gaming there has to be some credibility, else there ceases to be any point in the players using any common sense or logic when solving problems in the GM's "silly" game setting.

Below is an example of bad dungeon ecology run amuck. This map came in a red-box set of D&D that my mother-in-law picked up at a garage sale for two bucks. My guess is that the kid who owned the set before was age 10 or 12, and that at least two of his players were much younger. I can almost imagine big-brother convincing little-sis that if she plays and plays nice-like, he'll let her character have a pony.

One day I'll have to scan and upload some of the character sheets. Those kids may have been doing it "wrong", but I guarantee you they were having fun.

old dungeon map

Note the gold dragon in the closet there just above and to the right of centre. Also note the fact that this section of dungeon has a serious problem with bees. My guess is that the kid who owned the game had an allergy to bee stings.

"Never mind that horde of bugbears with axes, if that bee stings me, I have to go to the hospital!"

But you really have to wonder what's kept the dragons from eating all the lesser lifeforms in the dungeon first and then turning on one another so they don't have to share all the pretty coins and gems and Swords Of Good.

"Sword Of Good?"

Yeah..the ubiquitous dungeon artifact, the Noun Of Adjective, the reason you've been plodding through this silly dungeon for the past three hours. Legend says it was forged eons ago in the fires of Real Bad Place by the evil Sorcerer DarkSomething, who poured the very essence of his evil into its creation, but couldn't be arsed to come up with a more imaginative name.