Showing posts with label half-orc reveries. Show all posts
Showing posts with label half-orc reveries. Show all posts

Monday, July 27, 2009

A bit of half-orc nostalgia

"I've been a half-orc almost as long as I can remember."

-Janara
I started playing D&D during the reign of 2nd edition, and of course there were no half-orcs in 2nd edition, not even in the Monstrous Manual as I recall it. So I had to bide my time playing halfling thieves and human barbarian fighters and yes..even an elf wizard. It's all true. I have the dog-eared character sheets to prove it.

Of course 3e came along and with it came my favored race. I mean, what's not to like about being a half-orc. You get a minus to your INT and CHA scores right away.... okay fine.. so maybe that's a bad example..but you get Darkvision, right? Oh..wait...so do all the other non-human humanoids..but hey, you get Orc Blood. But wait..that's not a good thing either. Wow, being a half-orc kinda sucks...except for the STR bonus. Now that I put it down in those terms, I wonder why all those disenfranchised half-orc players got so vocal when they had to wait a few extra months for their 4e 2nd Player Guide to come along so they could get their game back on. Being a Dragonborn ought to be so much cooler, right?

So..let's have a look at a 4e half-orc, shall we?

I've been following a PbP 4e game on the Reaper forum because 1) I don't want to be counted among the OSR pundits who hate the game but have never really played or even watched it being played and 2) the DM and players are all excellent roleplayers and writers and it should be an entertaining story to read.

I personally don't own any 4e books, but might download the quickstart to get a better perspective on what's going on in the PbP. Anyway, here's the character stats for Kaanite the 1st Level Half Orc Two-Weapon-Fightin' Ranger who just so happened to have once been a cat burglar.
FINAL ABILITY SCORES
Str 20, Con 14, Dex 19, Int 14, Wis 17, Cha 13.

STARTING ABILITY SCORES
Str 18, Con 14, Dex 17, Int 14, Wis 17, Cha 13.
Huh? None of his scores even went down...and he gained DEX...and he has 31 HP starting out?!

And get a look at this!
TRAINED SKILLS
Dungeoneering +8, Acrobatics +9, Perception +8, Athletics +11, Stealth +9, Thievery +10 (+12 w/ Thieves tools)
Acrobatics and Stealth? NO WAY! This guy's TOTALLY UBER! And I say that with the utmost respect for the player (Hi there, Orcsoul) and with no disrespect toward the game. If it works for you and it makes you happy, then go play.

WHIIIIICH brings me slowly round to the point that I alluded to earlier. Early in this blog's archives, somebody corrected me on my assumption that there were no half-orcs before 3e. I had always assumed that it was the not the way of any reasonable game company to giveth and then to taketh away.

Once I joined the old-school, I really had no good reason to look through the AD&D Players Handbook. I was content to play my homebrew-hafforc and call it good, but curiosity got the best of me and I decided to have a look at a 1st edition half-orc for nostalgia's sake. I've made a few observations.

It's a man's world

And by "man" I mean huMAN. Every other race (including half-orcs) has a glass-ceiling in the form of level limits. These limits are based on class of course, but even among the non-human-humanoids, half-orcs get the shaft. A half-orc Cleric can only advance to 4th level...a Thief only to 8th..provided his/her DEX isn't less than 17, in which case he'll get stuck at 6th. The only class that favors half-orcs, the Fighter, limits them to 10th..which is higher than fighters of other races...except humans, of course. THEY can do ANYTHING...pth.

And it's a MAN'S world

By "man" I mean hi-honey-I'm-home-what's-for-dinner-I-wear-the-pants-in-this-household....that kind of man. On the Race Ability Score Minimums/Maximums, it was for some reason necessary to break those scores out by male and female. As you might have guessed, humans are excluded from this table because...well..they're human. They don't have limitations. Also you probably guessed it... almost all women are weaker....by an average of 1.6 points of STR below their male counterparts. I suppose as a self-liberated woman, I should at least be thankful that the gender difference is limited to STR. Even Gygax "knew better than to go there." Interestingly enough, the only race to NOT have weaker women-folk was the half-orcs. Yep, it kinda makes a girl proud. :D

It ain't no world for a half-orc girl, that's for sure
Half-Orcs:
Orcs are fecund and create many cross-breeds, most of the offspring of
such being typically orcish. However, some one-tenth of orc-human
mongrels ore sufficiently non-orcish to pass for human. Complete details
of orcs and crossbreeds will be found under the heading Orc in
ADVANCED DUNGEONS L DRAGONS, MONSTER MANUAL.
As it is assumed that player characters which are of half-orc race are
within the superior lo%, they have certain advantages
The description for Half-Elves is nothing like this. I mean, far be it from me to play a race-card, but this particular description about percentages and racial purity sound a lot less like the world of Tolkien and a bit more like the world of Alabama in the 1920s. Yeah I know it's only a game..a fantasy game at that, but in my opinion, D&D has certainly evolved in the right direction as far as sensitivity to race and gender are concerned.

_____________________

So, now I have actually defended 4e and then spoke disparagingly of 1e. I can almost imagine the angry mob gathering outside now with their torches and pitchforks and descending ACs to roast me on a spit.

On the other hand, I've had fun looking at a bit of D&D history.

Monday, April 06, 2009

The Perfect Campaign

For those of you who just dropped in from RPGBN or other quality places, there's no doubt you've already read the news about WoTC's move to pull all WoTC-related PDFs from the various download sites such as Drive-Thru RPG and Paizo...and you probably also have heard the sad news concerning the ailing Dave Arneson. The fact that the former event has had the poor taste to concur with the latter event only makes both seem worse.

Therefore I will not try to contribute any furhter commentary on either. To quote that song by REM, "Let's try and find a happy game to play."

So, how about a campaign that lasts a long time? Yeah, I suppose we'd all like something like that, so I'm not really bringing any new suggestions to the table here. I've been playing on-and-off for a little over ten years and have yet to get a character past 5th level, not because she gets killed or retires, but because the campaign just fizzles out. Sometimes it's because one or more players leaves the group, or maybe the GM just gets bored. It's hard to say, but it just happens. And it has happened so often that I actually have a sense of dread for my poor character who has just reached 5th level. Rather the same sense of dread one feels when the 3-year bumper-to-bumper warranty has just run out and there's a strange new noise coming from the transmission. But what makes this so funny is that in all honesty I really do not care so much about gaining levels as I care about gaining experience. And when I say experience I'm not talking about XP either. I mean real campaign-setting worldly adventuring experience of the kind that turn ordinary game sessions into memorable stories and perhaps legends.

So how about a campaign where more XP is needed to gain levels? Or maybe let XP only count half? Yeah sure it would make the game take twice as long, but think of the extra time spent as opportunity for character development and growth. If I had my way in that regard, the game referee would not need to spend near so much time coming up with "epic" level encounters to challenge the player characters. Of course after a while, players might get bored with fighting the same level of creatures, so it would be up to the referee to find new ways to make the gaining of XP more challenging without pouring on more creatures or badder creatures. Players who like "kobold bashing" or "grinding" probably would not enjoy playing in my Perfect Campaign.

So, how about lots of new traps, monsters never before encountered in anybody's 'manuals", and maybe some new and imaginative cursed items to place in the path of ambitious PCs? Okay, so there would be players grumbling about "killer referees" spoiling the game for them. So maybe the ref should find other ways to challenge the players besides with deadly combat. Maybe the players could face other challenges that involve non-combat abilities. Maybe these could even help earn XP for the players if they succeed. We could call them "skill challenges"...........or maybe not!

So how about skills? Yeah okay I can see a few of you fellow old-schoolers rolling your eyes at me for such heresy. But seriously, there comes a time in a well-developed character's career that he or she has scaled enough walls, picked enough locks, or practiced his lute enough that he deserves a small bonus whether his chosen class dictates so or not. Now I know there are folks that play versions of The Game in which skills are bought with XP..and that's fine, but so much can be said for the personal satisfaction of having earned a skill through practice and mastery rather than having paid for it via a game mechanism. And maybe the character does not even know when he's actually achieved mastery of a new skill. Maybe it's the ref's little secret and the player is left to figure out that lately something has gotten a little bit easier to do.

So how about a sort of character sheet for the ref? Now I see you new-schooler folks rolling your eyes at me (all theee of you) and wondering why in heck anybody would spend so much time developing a character just to give control of that character over to the referee. Of course the player gets to keep a character sheet. I don't want the ref having to do all the work, but there are certain things about one's self that most people do not know. Remember the first time you ever successfully hit a baseball? Did you know your batting average at the time? Okay, so sports metaphors might be lost on a few of us, since we gamers don't like to venture out of our social stereotypes for fear of being penalized as 'multiclass', but you get the point, right? To quote Han Solo (perhaps a more familiar icon to us), "Never tell me the odds."

And that, my friends, would be The Perfect Campaign. It might be winter of 2025 before poor Janara the *cough* Fighting-Man has her own Barony, but dangit, the getting-there would make for one helluva saga.

So in closing..tomorrow is game-night once again after a three-weeks layoff. Perhaps a Level Drain spell awaits?

Also, remember Dave Arneson and his family in your prayers or meditations. Like others have said more eloquently than I can, his contributions to our hobby are great and he deserves to be memorialized with the perpetuation of the game he helped create.

Fight on!